A crown for us children: a criminal case of the future
on children's rights, activism and the use of resources
on children's rights, activism and the use of resources
Target group: 11-16 years
Duration: Approx. 70 minutes implementation, one hour (or more) follow-up
Technical requirements: One tablet per four participants; Actionbound app (free of charge)
Abstract: Future Calling is an interactive, action-bound based educational game that addresses the topics of the climate crisis, sustainability and the economy in the context of visions for the future. It consists of movie clips, various question formats and creative tasks. The multimedia format encourages participants to engage with the areas of shaping the future, sustainability and values education. A story challenges learners through social-emotional activation in physical interaction as well as through content input and engagement with the extracurricular learning environment.
© Pexels auf Pixabay
In this interactive game setting, the teacher takes on the role of the game master. As Investigator NineTenElf, she lives 100 years in the future and leads the investigation into a very complex case: a crown that was once a gift from a neighboring planet has been stolen by teenagers. She is therefore glad to have the help of detectives from the past, as they can assess the situation neutrally. Gradually, the detectives learn more about the different points of view of those involved and it is not so easy to judge the thieves' actions.
The role play tells a fictional story that can be transferred to today's modern society. The young participants playfully learn to understand the networks and connections between the global North and South in a didactically reduced form. The perspectives of the individual players are gradually made visible. Judgements are constantly changing as a result of new insights and perspectives from the various actors. Getting to know the different perspectives allows the means of (media) reporting by the actors to be questioned.krone This game focuses on economic exploitation, child labor and the extraction of valuable raw materials. In the overall context, the game raises the question of social justice. At the same time, the transgressions of activism are also critically scrutinized.
The game was designed by Katrin Geneuss and Simone Heymanns in collaboration with the children from the lunchtime supervision service at the Burmesterstraße elementary school.